diff options
Diffstat (limited to 'Canvas/Canvas.h')
| -rw-r--r-- | Canvas/Canvas.h | 97 |
1 files changed, 11 insertions, 86 deletions
diff --git a/Canvas/Canvas.h b/Canvas/Canvas.h index 84dbe56..ee6c844 100644 --- a/Canvas/Canvas.h +++ b/Canvas/Canvas.h @@ -7,6 +7,9 @@ #include <glad/glad.h> #include <GLFW/glfw3.h> +#include <shader.h> +#include <Point.h> +#include "gpu/CalculateCanvas.h" #include <iostream> @@ -18,100 +21,22 @@ struct Color class Canvas { public: - Canvas(int width, int height) - { -// vertices = { -// // positions // colors // texture coords -// 1.f, 1.f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, // top right -// 1.f, -1.f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, // bottom right -// -1.f, -1.f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, // bottom left -// -1.f, 1.f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f // top left -// }; -// -// indices = { -// 0, 1, 3, // first triangle -// 1, 2, 3 // second triangle -// }; - - glGenVertexArrays(1, &VAO); - glGenBuffers(1, &VBO); - glGenBuffers(1, &EBO); - - glBindVertexArray(VAO); - - glBindBuffer(GL_ARRAY_BUFFER, VBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); - - // position attribute - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0); - glEnableVertexAttribArray(0); - // color attribute - glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float))); - glEnableVertexAttribArray(1); - // texture coord attribute - glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float))); - glEnableVertexAttribArray(2); - - - this->width = width; - this->height = height; - - canvas = (unsigned char*) malloc(width * height * 3); - glGenTextures(1, &texture); - } - - void SetPixel(int x, int y, Color color) - { - canvas[y * width * 3 + x * 3 + 0] = color.r; - canvas[y * width * 3 + x * 3 + 1] = color.g; - canvas[y * width * 3 + x * 3 + 2] = color.b; - - UpdateTexture(); - } - - void UpdateTexture() - { - // all upcoming GL_TEXTURE_2D operations now have effect on this texture object - glBindTexture(GL_TEXTURE_2D, texture); - - // set texture wrapping to GL_REPEAT (default wrapping method) - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - - // set texture filtering parameters - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, width, 0, GL_RGB, GL_UNSIGNED_BYTE, canvas); - glGenerateMipmap(GL_TEXTURE_2D); - } - - void DrawTexture() - { - glBindTexture(GL_TEXTURE_2D, texture); - // render container -// ourShader.use(); - glBindVertexArray(VAO); - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); - } + Canvas(int width, int height, Point* points, int nPoints); - unsigned int* GetTexture() - { - return &(this->texture); - } + void SetPixel(int x, int y, Color color); + void UpdateTexture(); + void DrawTexture(); + void DeleteCanvas(); private: - int width, height; + int width, height, nPoints; unsigned char* canvas; unsigned int texture; + Point* points; unsigned int VBO, VAO, EBO; - float* vertices; - unsigned int* indices; + Shader shader = Shader("4.1.texture.vs", "4.1.texture.fs"); }; #endif //OPENGLTEST_CANVAS_H |