newoption { trigger = "arch", value = "arch", description = "Set the architecture of the binary to be built.", allowed = { { "arm64", "Build for arm64" }, { "amd64", "Build for amd64" }, }, default = "amd64", } workspace "creative-coding" configurations { "Debug", "Release" } kind "ConsoleApp" includedirs { "include/" } links { "glfw3" } filter "system:linux" architecture "x64" libdirs { "lib/linux-amd64" } links { "m", "dl", "pthread" } filter "system:windows" architecture "x64" libdirs { "lib/windows-amd64" } defines { "_WIN32" } links { "winmm", "kernel32", "opengl32", "gdi32" } filter { "system:macosx", "options:arch=arm64" } libdirs { "lib/macos-arm64" } filter { "system:macosx", "options:arch=amd64" } libdirs { "lib/macos-amd64" } filter "system:macosx" links { "m", "CoreVideo.framework", "CoreAudio.framework", "IOKit.framework", "Cocoa.framework", "OpenGL.framework" } filter "configurations:Debug" defines { "DEBUG" } symbols "On" filter "configurations:Release" defines { "NDEBUG" } optimize "On" project "opengl-gravity" language "C++" cppdialect "C++17" location "src/" files { "src/**.h" , "src/**.c" , "src/**.hpp" , "src/**.cpp" }