blob: 46ac15f5fab8a935a245cb8c58fcb1348cf13321 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
// texture sampler
uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, TexCoord);
}
|