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//
// Created by saintruler on 04.05.19.
//
#ifndef OPENGLTEST_CANVAS_H
#define OPENGLTEST_CANVAS_H
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <shader.h>
#include <Point.h>
#include "gpu/CalculateCanvas.h"
#include <iostream>
struct Color
{
unsigned int r = 0, g = 0, b = 0;
};
class Canvas
{
public:
Canvas(int width, int height, Point* points, int nPoints);
void SetPixel(int x, int y, Color color);
void UpdateTexture();
void DrawTexture();
void DeleteCanvas();
private:
int width, height, nPoints;
unsigned char* canvas;
unsigned int texture;
Point* points;
unsigned int VBO, VAO, EBO;
Shader shader = Shader("4.1.texture.vs", "4.1.texture.fs");
};
#endif //OPENGLTEST_CANVAS_H
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