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//
// Created by saintruler on 05.05.19.
//
#include "Point.h"

Point::Point(double x, double y)
{
    this->x = x;
    this->y = y;
}

Point operator+(const Point& left, const Point& right)
{
    return Point(left.x + right.x, left.y + right.y);
}

Point operator+=(Point& left, const Point& right)
{
    left.x += right.x;
    left.y += right.y;
    return left;
}

Point operator-(const Point& left, const Point& right)
{
    return Point(left.x - right.x, left.y - right.y);
}

Point operator-=(Point& left, const double right)
{
    left.x -= right;
    left.y -= right;
    return left;
}

Point operator/(const Point& left, const double right)
{
    return Point(left.x / right, left.y / right);
}

Point operator/=(Point& left, const double right)
{
    left.x /= right;
    left.y /= right;
    return left;
}

Point operator*(const Point& left, const double right)
{
    return Point(left.x * right, left.y * right);
}

Point operator*=(Point& left, const double right)
{
    left.x *= right;
    left.y *= right;
    return left;
}

double Point::length()
{
    return sqrt(pow(x, 2) + pow(y, 2));
}

double Point::length_squared()
{
    return pow(x, 2) + pow(y, 2);
}

void Point::normalize()
{
    const double l = length();
    this->x /= l;
    this->y /= l;
}