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function v2(x, y) {
this.x = x;
this.y = y;
}
function gradient() {
this.color = [255, 0, 0];
this.index = 1;
this.direction = 1;
}
gradient.prototype.next = function() {
this.color[this.index] += this.direction;
if (this.color[this.index] == max(this.direction, 0) * 255) {
this.index = (this.index + 2) % 3;
this.direction *= -1;
}
return this.color;
};
let count = 250;
let multiple = 1;
let radius = 400;
let step = 0.01;
let center = new v2(radius, radius);
let theta = 2 * Math.PI / count;
let alpha = n => (theta * n) % count;
let f_x = n => cos(alpha(n)) * radius + center.x;
let f_y = n => sin(alpha(n)) * radius + center.y;
let f = n => new v2(f_x(n), f_y(n));
let canvasW = radius * 2;
let canvasH = radius * 2;
function setup() {
createCanvas(canvasW, canvasH);
}
let grad = new gradient();
function draw() {
background(0);
fill(0);
c = grad.next();
stroke(c);
circle(center.x, center.y, radius * 2);
for (n = 0; n < count; n++)
{
p1 = f(n);
p2 = f(multiple * n);
stroke(c);
line(p1.x, p1.y, p2.x, p2.y);
}
multiple += step;
}
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