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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "storage.h"
typedef struct
{
int x;
int y;
} Transform;
void
printTransform(Transform *t)
{
printf("Transform { .x = %i, .y = %i }\n", t->x, t->y);
}
typedef struct
{
float width;
float height;
int collisionsCount;
} Collider;
void
initStorage(storage *storage)
{
storage->componentsStored = 0;
storage->objectsStored = 0;
storage->objects = (component_pair *) malloc(MAX_COMPONENTS * sizeof(component_pair));
REGISTER_COMPONENT(storage, Transform);
REGISTER_COMPONENT(storage, Collider);
}
void
loadScene(storage *storage)
{
Entity e1 = createEntity(storage);
ADD_COMPONENT(storage, e1, Transform);
Transform *t1 = GET_COMPONENT(storage, Transform, e1);
if (t1 == NULL)
{
printf("t1 is NULL\n");
}
else
{
printf("t1 is NOT NULL\n");
t1->x = 13;
t1->y = 37;
printTransform(t1);
}
}
int
main()
{
storage storage;
initStorage(&storage);
loadScene(&storage);
return 0;
}
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