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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "storage.h"
#include "bitset.h"
enum component_t
{
C_TRANSFORM = (int) 0,
C_COLLIDER,
};
typedef struct
{
int x;
int y;
} transform_t;
void
printTransform(transform_t *t)
{
printf("Transform { .x = %i, .y = %i }\n", t->x, t->y);
}
typedef struct
{
float width;
float height;
int collisionsCount;
} collider_t;
void
sys_collide(storage_t *storage, entity_t eid)
{
printf("Inside collide, id = %i\n", eid);
transform_t *transform = GET_COMPONENT(storage, transform_t, eid);
// collider_t *collider = GET_COMPONENT(storage, collider_t, eid);
printTransform(transform);
printf("\n");
}
void
sys_move(storage_t *storage, entity_t eid)
{
printf("Inside move, id = %i\n", eid);
transform_t *transform = GET_COMPONENT(storage, transform_t, eid);
printTransform(transform);
printf("\n");
}
// Engine functions
void
initStorage(storage_t *storage)
{
storage->componentsStored = 0;
storage->objectsStored = 0;
storage->objects = (component_pair_t *) malloc(MAX_COMPONENTS * sizeof(component_pair_t));
bitarena_init(&storage->objectSignatures, MAX_OBJECTS);
storage->systemsStored = 0;
storage->systems = (system_t *) malloc(4096 * sizeof(system_t));
bitarena_init(&storage->systemSignatures, 4096);
REGISTER_COMPONENT(storage, transform_t);
REGISTER_COMPONENT(storage, collider_t);
}
void
loadScene(storage_t *storage)
{
// bitset_t s1 = bitarena_at(&storage->objectSignatures, 0);
// bitset_t s2 = bitarena_at(&storage->objectSignatures, 1);
// bitset_set(s1, 9);
// bitset_set(s2, 9);
// bitset_print(s1);
// bitset_print(s2);
// bitset_t sAnd = bitset_and(s1, s2);
// printf("Bitset is zero: %i\n", bitset_isZero(sAnd));
// printf("Bitset is equals: %i\n", bitset_equals(s1, s2));
entity_t e1 = createEntity(storage);
ADD_COMPONENT(storage, e1, transform_t);
ADD_COMPONENT(storage, e1, collider_t);
transform_t *t1 = GET_COMPONENT(storage, transform_t, e1);
t1->x = 13;
t1->y = 37;
collider_t *c1 = GET_COMPONENT(storage, collider_t, e1);
c1->height = 50;
c1->width = 50;
c1->collisionsCount = 5;
entity_t e2 = createEntity(storage);
ADD_COMPONENT(storage, e2, transform_t);
transform_t *t2 = GET_COMPONENT(storage, transform_t, e2);
t2->x = 14;
t2->y = 88;
entity_t e3 = createEntity(storage);
ADD_COMPONENT(storage, e3, transform_t);
transform_t *t3 = GET_COMPONENT(storage, transform_t, e3);
t3->x = 123;
t3->y = 456;
entity_t e4 = createEntity(storage);
ADD_COMPONENT(storage, e4, transform_t);
transform_t *t4 = GET_COMPONENT(storage, transform_t, e4);
t4->x = 1212;
t4->y = 1212;
entity_t e5 = createEntity(storage);
ADD_COMPONENT(storage, e5, transform_t);
transform_t *t5 = GET_COMPONENT(storage, transform_t, e5);
t5->x = 777;
t5->y = 666;
{
char *components[] = {"transform_t", "collider_t", NULL};
bitset_t bitset = createSignature(storage, components);
// printf("Collide bitset: ");
// bitset_print(bitset);
registerSystem(storage, sys_collide, bitset);
}
{
char *components[] = {"transform_t", NULL};
bitset_t bitset = createSignature(storage, components);
// printf("Move bitset: ");
// bitset_print(bitset);
registerSystem(storage, sys_move, bitset);
}
}
void
update(storage_t *storage)
{
for (entity_t i = 0; i < storage->objectsStored; ++i)
{
for (int j = 0; j < storage->systemsStored; ++j)
{
bitset_t objBitset = bitarena_at(&storage->objectSignatures, i);
bitset_t sysBitset = bitarena_at(&storage->systemSignatures, j);
bitset_t bitAnd = bitset_and(objBitset, sysBitset);
if (bitset_equals(bitAnd, sysBitset))
{
storage->systems[j](storage, i);
}
}
}
}
int
main()
{
storage_t storage;
initStorage(&storage);
loadScene(&storage);
update(&storage);
return 0;
}
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