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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "storage.h"
typedef struct
{
int x;
int y;
} transform_t;
void
printTransform(transform_t *t)
{
printf("Transform { .x = %i, .y = %i }\n", t->x, t->y);
}
typedef struct
{
float width;
float height;
int collisionsCount;
} collider_t;
void
initStorage(storage_t *storage)
{
storage->componentsStored = 0;
storage->objectsStored = 0;
storage->objects = (component_pair_t *) malloc(MAX_COMPONENTS * sizeof(component_pair_t));
REGISTER_COMPONENT(storage, transform_t);
REGISTER_COMPONENT(storage, collider_t);
}
void
loadScene(storage_t *storage)
{
entity_t e1 = createEntity(storage);
transform_t *t1 = GET_COMPONENT(storage, transform_t, e1);
t1->x = 13;
t1->y = 37;
printTransform(t1);
entity_t e2 = createEntity(storage);
transform_t *t2 = GET_COMPONENT(storage, transform_t, e2);
t2->x = 14;
t2->y = 88;
printTransform(t2);
}
int
main()
{
storage_t storage;
initStorage(&storage);
loadScene(&storage);
return 0;
}
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