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| author | Andrew Guschin <saintruler@gmail.com> | 2020-11-28 20:03:11 +0400 |
|---|---|---|
| committer | Andrew Guschin <saintruler@gmail.com> | 2020-11-28 20:03:11 +0400 |
| commit | 10d0d84309702e8d2f826b8c58569be5d710ebf2 (patch) | |
| tree | 63356fcc93b823d5c22f671cf9dcab70d30be2aa /task06 | |
| parent | 9ac6d0e563ab6409fcb2a42d8ccff0dcf3008904 (diff) | |
Обновил Matrix.h и Transform.h в 6 задаче
Diffstat (limited to 'task06')
| -rw-r--r-- | task06/Guschin/Matrix.h | 179 | ||||
| -rw-r--r-- | task06/Guschin/Transform.h | 18 |
2 files changed, 197 insertions, 0 deletions
diff --git a/task06/Guschin/Matrix.h b/task06/Guschin/Matrix.h index 3aa0bbf..2334edf 100644 --- a/task06/Guschin/Matrix.h +++ b/task06/Guschin/Matrix.h @@ -1,11 +1,31 @@ #pragma once +class vec3; +class vec4; + class vec2 { public: float x, y; vec2() {} vec2(float a, float b) : x(a), y(b) {} + + vec2& operator*=(const vec2& v) + { + x *= v.x; + y *= v.y; + return *this; + } + + const vec2 operator*(const vec2& v) + { + return vec2(*this) *= v; + } + + float& operator[](int i) + { + return ((float*)this)[i]; + } }; class vec3 @@ -35,12 +55,103 @@ public: } }; +class vec4 +{ +public: + float x, y, z, a; + vec4() {} + vec4(float a, float b, float c, float d) : x(a), y(b), z(c), a(d) {} + vec4(vec3 v, float c) : vec4(v.x, v.y, v.z, c) {} + + vec4& operator *= (const vec4& v) + { + x *= v.x; + y *= v.y; + z *= v.z; + a *= v.a; + return *this; + } + + const vec4 operator* (const vec4& v) + { + return vec4(*this) *= v; + } + + float& operator[] (int i) + { + return ((float*)this)[i]; + } +}; + +float dot(vec2 v1, vec2 v2) +{ + vec2 tmp = v1 * v2; + return tmp.x + tmp.y; +} + float dot(vec3 v1, vec3 v2) { vec3 tmp = v1 * v2; return tmp.x + tmp.y + tmp.z; } +float dot(vec4 v1, vec4 v2) +{ + vec4 tmp = v1 * v2; + return tmp.x + tmp.y + tmp.z + tmp.a; +} + +class mat4 +{ +public: + vec4 row1, row2, row3, row4; + mat4() {} + mat4(vec4 r1, vec4 r2, vec4 r3, vec4 r4) : row1(r1), row2(r2), row3(r3), row4(r4) {} + mat4(float a) + { + row1 = vec4(a, 0.f, 0.f, 0.f); + row2 = vec4(0.f, a, 0.f, 0.f); + row3 = vec4(0.f, 0.f, a, 0.f); + row4 = vec4(0.f, 0.f, 0.f, a); + } + + vec4& operator[](int i) + { + return ((vec4*)this)[i]; + } + + mat4 transpose() + { + mat4 tmp(*this); + for (int i = 0; i < 4; ++i) + for (int j = 0; j < 4; ++j) + (*this)[i][j] = tmp[j][i]; + return *this; + } + + const vec4 operator*(const vec4& v) + { + vec4* res = new(vec4); + for (int i = 0; i < 4; ++i) + (*res)[i] = dot((*this)[i], v); + return *res; + } + + mat4& operator*=(const mat4& m) + { + mat4 A(*this), B(m); + B.transpose(); + for (int i = 0; i < 4; ++i) + (*this)[i] = A * B[i]; + return (*this).transpose(); + } + + const mat4 operator*(const mat4& m) + { + return mat4(*this) *= m; + } +}; + class mat3 { public: @@ -53,6 +164,11 @@ public: row2 = vec3(0.f, a, 0.f); row3 = vec3(0.f, 0.f, a); } + mat3(mat4 m) { + row1 = vec3(m.row1.x, m.row1.y, m.row1.z); + row2 = vec3(m.row2.x, m.row2.y, m.row2.z); + row3 = vec3(m.row3.x, m.row3.y, m.row3.z); + } vec3& operator[](int i) { @@ -91,8 +207,71 @@ public: } }; +class mat2 +{ +public: + vec2 row1, row2; + + mat2(vec2 r1, vec2 r2) : row1(r1), row2(r2) {} + mat2(float a) + { + row1 = vec2(a, 0.f); + row2 = vec2(0.f, a); + } + mat2() {} + mat2(mat3 m) + { + row1 = vec2(m[0][0], m[0][1]); + row2 = vec2(m[1][0], m[1][1]); + } + + vec2& operator[](int i) + { + return ((vec2*)this)[i]; + } + + mat2 transpose() + { + mat2 tmp(*this); + for (int i = 0; i < 2; i++) + for (int j = 0; j < 2; j++) + (*this)[i][j] = tmp[j][i]; + return *this; + } + + const vec2 operator* (const vec2 &v) + { + vec2* res = new(vec2); + for (int i = 0; i < 2; i++) + { + (*res)[i] = dot((*this)[i], v); + } + return *res; + } + + mat2& operator*= (const mat2 &m) + { + mat2 A(*this), B(m); + B.transpose(); + for (int i = 0; i < 2; i++) + (*this)[i] = A * B[i]; + + return (*this).transpose(); + } + + const mat2 operator* (const mat2 &m) + { + return mat2(*this) *= m; + } +}; + vec2 normalize(vec3 v) { return vec2(v.x / v.z, v.y / v.z); } +vec3 normalize(vec4 v) +{ + return vec3(v.x / v.a, v.y / v.a, v.z / v.a); +} + diff --git a/task06/Guschin/Transform.h b/task06/Guschin/Transform.h index d606647..d1b0af5 100644 --- a/task06/Guschin/Transform.h +++ b/task06/Guschin/Transform.h @@ -8,6 +8,15 @@ mat3 translate(float Tx, float Ty) return *res; } +mat4 translate(float Tx, float Ty, float Tz) +{ + mat4* res = new mat4(1.f); + (*res)[0][3] = Tx; + (*res)[1][3] = Ty; + (*res)[2][3] = Tz; + return *res; +} + mat3 scale(float Sx, float Sy) { mat3* res = new mat3(1.f); @@ -16,6 +25,15 @@ mat3 scale(float Sx, float Sy) return *res; } +mat4 scale(float Sx, float Sy, float Sz) +{ + mat4* res = new mat4(1.f); + (*res)[0][0] = Sx; + (*res)[1][1] = Sy; + (*res)[2][2] = Sz; + return *res; +} + mat3 scale(float S) { return scale(S, S); |