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-rw-r--r--task05_2D/Guschin.sln31
-rw-r--r--task05_2D/Guschin/Clip.h54
-rw-r--r--task05_2D/Guschin/Guschin.vcxproj143
-rw-r--r--task05_2D/Guschin/Guschin.vcxproj.filters41
-rw-r--r--task05_2D/Guschin/Guschin.vcxproj.user4
-rw-r--r--task05_2D/Guschin/Matrix.h275
-rw-r--r--task05_2D/Guschin/MyForm.cpp17
-rw-r--r--task05_2D/Guschin/MyForm.h189
-rw-r--r--task05_2D/Guschin/MyForm.resx120
-rw-r--r--task05_2D/Guschin/Transform.h45
10 files changed, 919 insertions, 0 deletions
diff --git a/task05_2D/Guschin.sln b/task05_2D/Guschin.sln
new file mode 100644
index 0000000..1dc06a7
--- /dev/null
+++ b/task05_2D/Guschin.sln
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29806.167
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Guschin", "Guschin\Guschin.vcxproj", "{7FD831C6-82A0-4285-8C15-41D557E54312}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {7FD831C6-82A0-4285-8C15-41D557E54312}.Debug|x64.ActiveCfg = Debug|x64
+ {7FD831C6-82A0-4285-8C15-41D557E54312}.Debug|x64.Build.0 = Debug|x64
+ {7FD831C6-82A0-4285-8C15-41D557E54312}.Debug|x86.ActiveCfg = Debug|Win32
+ {7FD831C6-82A0-4285-8C15-41D557E54312}.Debug|x86.Build.0 = Debug|Win32
+ {7FD831C6-82A0-4285-8C15-41D557E54312}.Release|x64.ActiveCfg = Release|x64
+ {7FD831C6-82A0-4285-8C15-41D557E54312}.Release|x64.Build.0 = Release|x64
+ {7FD831C6-82A0-4285-8C15-41D557E54312}.Release|x86.ActiveCfg = Release|Win32
+ {7FD831C6-82A0-4285-8C15-41D557E54312}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {44500E7D-60B5-4F8A-8A21-14C0785E2BF7}
+ EndGlobalSection
+EndGlobal
diff --git a/task05_2D/Guschin/Clip.h b/task05_2D/Guschin/Clip.h
new file mode 100644
index 0000000..10a613a
--- /dev/null
+++ b/task05_2D/Guschin/Clip.h
@@ -0,0 +1,54 @@
+#pragma once
+#include "Matrix.h"
+#include <algorithm>
+
+unsigned int codeKS(vec2 P, float minX, float minY, float maxX, float maxY) {
+ unsigned int code = 0;
+
+ if (P.x < minX) {
+ code += 1;
+ }
+ else if (P.x > maxX) {
+ code += 2;
+ }
+ if (P.y < minY) {
+ code += 4;
+ }
+ else if (P.y > maxY) {
+ code += 8;
+ }
+
+ return code;
+}
+
+bool clip(vec2 & A, vec2 & B, float minX, float minY, float maxX, float maxY) {
+ unsigned int codeA = codeKS(A, minX, minY, maxX, maxY);
+ unsigned int codeB = codeKS(B, minX, minY, maxX, maxY);
+ while (codeA | codeB) {
+ if (codeA & codeB) {
+ return false;
+ }
+ if (codeA == 0) {
+ std::swap(A, B);
+ std::swap(codeA, codeB);
+ }
+ if (codeA & 1) {
+ A.y = A.y + (B.y - A.y) * (minX - A.x) / (B.x - A.x);
+ A.x = minX;
+ }
+ else if (codeA & 2) {
+ A.y = A.y + (B.y - A.y) * (maxX - A.x) / (B.x - A.x);
+ A.x = maxX;
+ }
+ else if (codeA & 4) {
+ A.x = A.x + (B.x - A.x) * (minY - A.y) / (B.y - A.y);
+ A.y = minY;
+ }
+ else {
+ A.x = A.x + (B.x - A.x) * (maxY - A.y) / (B.y - A.y);
+ A.y = maxY;
+ }
+ codeA = codeKS(A, minX, minY, maxX, maxY);
+ }
+ return true;
+}
diff --git a/task05_2D/Guschin/Guschin.vcxproj b/task05_2D/Guschin/Guschin.vcxproj
new file mode 100644
index 0000000..e9575fa
--- /dev/null
+++ b/task05_2D/Guschin/Guschin.vcxproj
@@ -0,0 +1,143 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>16.0</VCProjectVersion>
+ <ProjectGuid>{7FD831C6-82A0-4285-8C15-41D557E54312}</ProjectGuid>
+ <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
+ <Keyword>ManagedCProj</Keyword>
+ <RootNamespace>Guschin</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CLRSupport>true</CLRSupport>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CLRSupport>true</CLRSupport>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CLRSupport>true</CLRSupport>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CLRSupport>true</CLRSupport>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies />
+ <SubSystem>Windows</SubSystem>
+ <EntryPointSymbol>Main</EntryPointSymbol>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies />
+ <SubSystem>Windows</SubSystem>
+ <EntryPointSymbol>Main</EntryPointSymbol>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies />
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies />
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClInclude Include="Clip.h" />
+ <ClInclude Include="Matrix.h" />
+ <ClInclude Include="MyForm.h">
+ <FileType>CppForm</FileType>
+ </ClInclude>
+ <ClInclude Include="Transform.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="MyForm.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <EmbeddedResource Include="MyForm.resx">
+ <DependentUpon>MyForm.h</DependentUpon>
+ </EmbeddedResource>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/task05_2D/Guschin/Guschin.vcxproj.filters b/task05_2D/Guschin/Guschin.vcxproj.filters
new file mode 100644
index 0000000..5497660
--- /dev/null
+++ b/task05_2D/Guschin/Guschin.vcxproj.filters
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Исходные файлы">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Файлы заголовков">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Файлы ресурсов">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="MyForm.h">
+ <Filter>Файлы заголовков</Filter>
+ </ClInclude>
+ <ClInclude Include="Matrix.h">
+ <Filter>Файлы заголовков</Filter>
+ </ClInclude>
+ <ClInclude Include="Transform.h">
+ <Filter>Файлы заголовков</Filter>
+ </ClInclude>
+ <ClInclude Include="Clip.h">
+ <Filter>Файлы заголовков</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="MyForm.cpp">
+ <Filter>Исходные файлы</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <EmbeddedResource Include="MyForm.resx">
+ <Filter>Файлы ресурсов</Filter>
+ </EmbeddedResource>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/task05_2D/Guschin/Guschin.vcxproj.user b/task05_2D/Guschin/Guschin.vcxproj.user
new file mode 100644
index 0000000..824d5a9
--- /dev/null
+++ b/task05_2D/Guschin/Guschin.vcxproj.user
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup />
+</Project> \ No newline at end of file
diff --git a/task05_2D/Guschin/Matrix.h b/task05_2D/Guschin/Matrix.h
new file mode 100644
index 0000000..a47ee6e
--- /dev/null
+++ b/task05_2D/Guschin/Matrix.h
@@ -0,0 +1,275 @@
+#pragma once
+
+class vec2
+{
+public:
+ float x, y;
+ vec2() {}
+ vec2(float a, float b) : x(a), y(b) {}
+
+ vec2& operator*=(const vec2& v)
+ {
+ x *= v.x;
+ y *= v.y;
+ return *this;
+ }
+
+ const vec2 operator*(const vec2& v)
+ {
+ return vec2(*this) *= v;
+ }
+
+ float& operator[](int i)
+ {
+ return ((float*)this)[i];
+ }
+};
+
+class vec3
+{
+public:
+ float x, y, z;
+ vec3() {}
+ vec3(float a, float b, float c) : x(a), y(b), z(c) {}
+ vec3(vec2 v, float c) : vec3(v.x, v.y, c) {}
+
+ vec3& operator*=(const vec3& v)
+ {
+ x *= v.x;
+ y *= v.y;
+ z *= v.z;
+ return *this;
+ }
+
+ const vec3 operator*(const vec3& v)
+ {
+ return vec3(*this) *= v;
+ }
+
+ float& operator[](int i)
+ {
+ return ((float*)this)[i];
+ }
+};
+
+class vec4
+{
+public:
+ float x, y, z, a;
+ vec4() {}
+ vec4(float a, float b, float c, float d) : x(a), y(b), z(c), a(d) {}
+ vec4(vec3 v, float c) : vec4(v.x, v.y, v.z, c) {}
+
+ vec4& operator *= (const vec4& v)
+ {
+ x *= v.x;
+ y *= v.y;
+ a *= v.z;
+ a *= v.a;
+ return *this;
+ }
+
+ const vec4 operator* (const vec4& v)
+ {
+ return vec4(*this) *= v;
+ }
+
+ float& operator[] (int i)
+ {
+ return ((float*)this)[i];
+ }
+};
+
+float dot(vec2 v1, vec2 v2)
+{
+ vec2 tmp = v1 * v2;
+ return tmp.x + tmp.y;
+}
+
+float dot(vec3 v1, vec3 v2)
+{
+ vec3 tmp = v1 * v2;
+ return tmp.x + tmp.y + tmp.z;
+}
+
+float dot(vec4 v1, vec4 v2)
+{
+ vec4 tmp = v1 * v2;
+ return tmp.x + tmp.y + tmp.z + tmp.a;
+}
+
+class mat4
+{
+public:
+ vec4 row1, row2, row3, row4;
+ mat4() {}
+ mat4(vec4 r1, vec4 r2, vec4 r3, vec4 r4) : row1(r1), row2(r2), row3(r3), row4(r4) {}
+ mat4(float a)
+ {
+ row1 = vec4(a, 0.f, 0.f, 0.f);
+ row2 = vec4(0.f, a, 0.f, 0.f);
+ row3 = vec4(0.f, 0.f, a, 0.f);
+ row3 = vec4(0.f, 0.f, 0.f, a);
+ }
+
+ vec4& operator[](int i)
+ {
+ return ((vec4*)this)[i];
+ }
+
+ mat4 transpose()
+ {
+ mat4 tmp(*this);
+ for (int i = 0; i < 4; ++i)
+ for (int j = 0; j < 4; ++j)
+ (*this)[i][j] = tmp[j][i];
+ return *this;
+ }
+
+ const vec4 operator*(const vec4& v)
+ {
+ vec4* res = new(vec4);
+ for (int i = 0; i < 3; ++i)
+ (*res)[i] = dot((*this)[i], v);
+ return *res;
+ }
+
+ mat4& operator*=(const mat4& m)
+ {
+ mat4 A(*this), B(m);
+ B.transpose();
+ for (int i = 0; i < 4; ++i)
+ (*this)[i] = A * B[i];
+ return (*this).transpose();
+ }
+
+ const mat4 operator*(const mat4& m)
+ {
+ return mat4(*this) *= m;
+ }
+};
+
+class mat3
+{
+public:
+ vec3 row1, row2, row3;
+ mat3() {}
+ mat3(vec3 r1, vec3 r2, vec3 r3) : row1(r1), row2(r2), row3(r3) {}
+ mat3(float a)
+ {
+ row1 = vec3(a, 0.f, 0.f);
+ row2 = vec3(0.f, a, 0.f);
+ row3 = vec3(0.f, 0.f, a);
+ }
+ mat3(mat4 m) {
+ row1 = vec3(m.row1.x, m.row1.y, m.row1.z);
+ row2 = vec3(m.row2.x, m.row2.y, m.row2.z);
+ row3 = vec3(m.row3.x, m.row3.y, m.row3.z);
+ }
+
+ vec3& operator[](int i)
+ {
+ return ((vec3*)this)[i];
+ }
+
+ mat3 transpose()
+ {
+ mat3 tmp(*this);
+ for (int i = 0; i < 3; ++i)
+ for (int j = 0; j < 3; ++j)
+ (*this)[i][j] = tmp[j][i];
+ return *this;
+ }
+
+ const vec3 operator*(const vec3& v)
+ {
+ vec3* res = new(vec3);
+ for (int i = 0; i < 3; ++i)
+ (*res)[i] = dot((*this)[i], v);
+ return *res;
+ }
+
+ mat3& operator*=(const mat3& m)
+ {
+ mat3 A(*this), B(m);
+ B.transpose();
+ for (int i = 0; i < 3; ++i)
+ (*this)[i] = A * B[i];
+ return (*this).transpose();
+ }
+
+ const mat3 operator*(const mat3& m)
+ {
+ return mat3(*this) *= m;
+ }
+};
+
+
+class mat2
+{
+public:
+ vec2 row1, row2;
+
+ mat2(vec2 r1, vec2 r2) : row1(r1), row2(r2) {}
+ mat2(float a)
+ {
+ row1 = vec2(a, 0.f);
+ row2 = vec2(0.f, a);
+ }
+ mat2() {}
+ mat2(mat3 m)
+ {
+ row1 = vec2(m[0][0], m[0][1]);
+ row2 = vec2(m[1][0], m[1][1]);
+ }
+
+ vec2& operator[](int i)
+ {
+ return ((vec2*)this)[i];
+ }
+
+ mat2 transpose()
+ {
+ mat2 tmp(*this);
+ for (int i = 0; i < 2; i++)
+ for (int j = 0; j < 2; j++)
+ (*this)[i][j] = tmp[j][i];
+ return *this;
+ }
+
+ const vec2 operator* (const vec2 &v)
+ {
+ vec2* res = new(vec2);
+ for (int i = 0; i < 2; i++)
+ {
+ (*res)[i] = dot((*this)[i], v);
+ }
+ return *res;
+ }
+
+ mat2& operator*= (const mat2 &m)
+ {
+ mat2 A(*this), B(m);
+ B.transpose();
+ for (int i = 0; i < 2; i++)
+ (*this)[i] = A * B[i];
+
+ return (*this).transpose();
+ }
+
+ const mat2 operator* (const mat2 &m)
+ {
+ return mat2(*this) *= m;
+ }
+};
+
+vec2 normalize(vec3 v)
+{
+ return vec2(v.x / v.z, v.y / v.z);
+}
+
+vec3 normalize(vec4 v)
+{
+ return vec3(v.x / v.a, v.y / v.a, v.z / v.a);
+}
+
diff --git a/task05_2D/Guschin/MyForm.cpp b/task05_2D/Guschin/MyForm.cpp
new file mode 100644
index 0000000..bb5fa5d
--- /dev/null
+++ b/task05_2D/Guschin/MyForm.cpp
@@ -0,0 +1,17 @@
+#include "Matrix.h"
+#include <math.h>
+#include "Transform.h"
+#include "Clip.h"
+#include <vector>
+#include "MyForm.h"
+
+using namespace System;
+using namespace System::Windows::Forms;
+
+[STAThreadAttribute]
+void Main(array<String^> ^ args) {
+ Application::EnableVisualStyles();
+ Application::SetCompatibleTextRenderingDefault(false);
+ Guschin::MyForm form;
+ Application::Run(% form);
+} \ No newline at end of file
diff --git a/task05_2D/Guschin/MyForm.h b/task05_2D/Guschin/MyForm.h
new file mode 100644
index 0000000..7e76f41
--- /dev/null
+++ b/task05_2D/Guschin/MyForm.h
@@ -0,0 +1,189 @@
+#pragma once
+
+namespace Guschin {
+
+ using namespace System;
+ using namespace System::ComponentModel;
+ using namespace System::Collections;
+ using namespace System::Windows::Forms;
+ using namespace System::Data;
+ using namespace System::Drawing;
+ using namespace std;
+
+ vec2 Vc;
+ vec2 V;
+ vec2 Vc_work, V_work;
+ mat3 T;
+ mat3 initT;
+
+ public ref class MyForm : public System::Windows::Forms::Form
+ {
+ public:
+ MyForm(void)
+ {
+ InitializeComponent();
+ }
+
+ protected:
+ ~MyForm()
+ {
+ if (components)
+ {
+ delete components;
+ }
+ }
+
+ private:
+ System::ComponentModel::Container ^components;
+
+#pragma region Windows Form Designer generated code
+ void InitializeComponent(void)
+ {
+ this->SuspendLayout();
+ //
+ // MyForm
+ //
+ this->AutoScaleDimensions = System::Drawing::SizeF(8, 16);
+ this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
+ this->ClientSize = System::Drawing::Size(737, 686);
+ this->KeyPreview = true;
+ this->Margin = System::Windows::Forms::Padding(4, 4, 4, 4);
+ this->Name = L"MyForm";
+ this->Text = L"MyForm";
+ this->Load += gcnew System::EventHandler(this, &MyForm::MyForm_Load);
+ this->Paint += gcnew System::Windows::Forms::PaintEventHandler(this, &MyForm::MyForm_Paint);
+ this->KeyDown += gcnew System::Windows::Forms::KeyEventHandler(this, &MyForm::MyForm_KeyDown);
+ this->Resize += gcnew System::EventHandler(this, &MyForm::MyForm_Resize);
+ this->ResumeLayout(false);
+
+ }
+#pragma endregion
+ private:
+ float left = 30, right = 100, top = 20, bottom = 50;
+ float minX = left, maxX;
+ float minY = top, maxY;
+ float Wcx = left, Wcy;
+ float Wx, Wy;
+
+ private:
+ System::Void rectCalc() {
+ maxX = ClientRectangle.Width - right;
+ maxY = ClientRectangle.Height - bottom;
+ Wcy = maxY;
+ Wx = maxX - left;
+ Wy = maxY - top;
+ }
+ System::Void worldRectCalc()
+ {
+ Vc_work = normalize(T * vec3(Vc, 1.f));
+ V_work = mat2(T) * V;
+ }
+ float f(float x)
+ {
+ return tan(x);
+ }
+ bool f_exists(float x, float delta)
+ {
+ return fabs(2.f * acos(cos(x)) - Math::PI) > delta;
+ }
+ private:
+ System::Void MyForm_Resize(System::Object^ sender, System::EventArgs^ e) {
+ rectCalc();
+ Refresh();
+ }
+ private:
+ System::Void MyForm_Paint(System::Object^ sender, System::Windows::Forms::PaintEventArgs^ e) {
+ Graphics^ g = e->Graphics;
+ g->Clear(Color::Aquamarine);
+
+ Pen^ rectPen = gcnew Pen(Color::Black, 2);
+ g->DrawRectangle(rectPen, left, top, Wx, Wy);
+
+ Pen^ pen = gcnew Pen(Color::Blue, 1);
+
+ float deltaX = V_work.x / Wx;
+ bool hasStart, hasEnd;
+ vec2 start, end;
+ float x, y;
+
+ start.x = Wcx;
+ x = Vc_work.x;
+ hasStart = f_exists(x, deltaX);
+ if (hasStart)
+ {
+ y = f(x);
+ start.y = Wcy - (y - Vc_work.y) / V_work.y * Wy;
+ }
+
+ float deltaY;
+ float red, green, blue;
+ while (start.x < maxX)
+ {
+ end.x = start.x + 1.f;
+ x += deltaX;
+ hasEnd = f_exists(x, deltaX);
+ if (hasEnd)
+ {
+ y = f(x);
+ deltaY = (y - Vc_work.y) / V_work.y;
+ end.y = Wcy - deltaY * Wy;
+ }
+
+ vec2 tmpEnd = end;
+ bool visible = hasStart && hasEnd && clip(start, end, minX, minY, maxX, maxY);
+ if (visible) {
+ if (deltaY > 1.f) deltaY = 1.f;
+ if (deltaY < 0.f) deltaY = 0.f;
+ green = 510.f * deltaY;
+ if (deltaY < 0.5)
+ {
+ blue = 255.f - green;
+ red = 0.f;
+ }
+ else
+ {
+ blue = 0.f;
+ red = green - 255.f;
+ green = 510.f - green;
+ }
+ pen->Color = Color::FromArgb(red, green, blue);
+ g->DrawLine(pen, start.x, start.y, end.x, end.y);
+ }
+ start = tmpEnd;
+ hasStart = hasEnd;
+ }
+ }
+ private:
+ System::Void MyForm_Load(System::Object^ sender, System::EventArgs^ e) {
+ initT = mat3(1.f);
+ T = initT;
+ Vc = vec2(-2.f, -2.f);
+ V = vec2(4.f, 4.f);
+ rectCalc();
+ worldRectCalc();
+ }
+ private:
+ System::Void MyForm_KeyDown(System::Object^ sender, System::Windows::Forms::KeyEventArgs^ e) {
+ float centerX = Vc_work.x + V_work.x / 2;
+ float centerY = Vc_work.y + V_work.y / 2;
+
+ switch (e->KeyCode) {
+ case Keys::Escape:
+ T = initT;
+ break;
+ case Keys::A:
+ T = translate(-V_work.x / Wx, 0.f) * T;
+ break;
+ case Keys::Z:
+ T = translate(-centerX, -centerY) * T;
+ T = scale(1.1) * T;
+ T = translate(centerX, centerY) * T;
+ break;
+ default:
+ break;
+ }
+ worldRectCalc();
+ Refresh();
+ }
+ };
+}
diff --git a/task05_2D/Guschin/MyForm.resx b/task05_2D/Guschin/MyForm.resx
new file mode 100644
index 0000000..d58980a
--- /dev/null
+++ b/task05_2D/Guschin/MyForm.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root> \ No newline at end of file
diff --git a/task05_2D/Guschin/Transform.h b/task05_2D/Guschin/Transform.h
new file mode 100644
index 0000000..d606647
--- /dev/null
+++ b/task05_2D/Guschin/Transform.h
@@ -0,0 +1,45 @@
+#pragma once
+
+mat3 translate(float Tx, float Ty)
+{
+ mat3* res = new mat3(1.f);
+ (*res)[0][2] = Tx;
+ (*res)[1][2] = Ty;
+ return *res;
+}
+
+mat3 scale(float Sx, float Sy)
+{
+ mat3* res = new mat3(1.f);
+ (*res)[0][0] = Sx;
+ (*res)[1][1] = Sy;
+ return *res;
+}
+
+mat3 scale(float S)
+{
+ return scale(S, S);
+}
+
+mat3 rotate(float theta)
+{
+ mat3* res = new mat3(1.f);
+ (*res)[0][0] = (*res)[1][1] = (float)cos(theta);
+ (*res)[0][1] = (float)sin(theta);
+ (*res)[1][0] = -(*res)[0][1];
+ return *res;
+}
+
+mat3 mirrorX()
+{
+ mat3* res = new mat3(1.f);
+ (*res)[1][1] = -1;
+ return *res;
+}
+
+mat3 mirrorY()
+{
+ mat3* res = new mat3(1.f);
+ (*res)[0][0] = -1;
+ return *res;
+} \ No newline at end of file