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use crate::lab_trait::Lab;
use eframe::egui;

pub struct Window {
    order: u32,
    element: u32,
    element_check: Option<bool>,
    primitive_roots: Vec<u32>,
    state: State,
}

impl Window {
    fn clear_state(&mut self) {
        self.element_check = None;
        self.state = State::Idle;
    }
}

impl Default for Window {
    fn default() -> Self {
        Self {
            order: 29,
            element: 2,
            element_check: None,
            primitive_roots: Vec::new(),
            state: State::Idle,
        }
    }
}

impl Lab for Window {
    fn get_name(&self) -> &str { "Задача №1" }

    fn update(&mut self, ui: &mut egui::Ui) {
        ui.horizontal(|ui| {
            ui.label("Порядок поля: ");
            if ui
                .add(egui::DragValue::new(&mut self.order).clamp_range(2..=u32::MAX))
                .changed()
            {
                self.clear_state();
            }
        });
        ui.horizontal(|ui| {
            ui.label("Проверяемый элемент: ");
            if ui
                .add(egui::DragValue::new(&mut self.element).clamp_range(1..=self.order - 1))
                .changed()
            {
                self.clear_state();
            }
        });

        if ui.button("Проверить элемент").clicked() {
            let min = min_order(self.element, self.order);
            self.element_check = Some(min == self.order - 1);
        }
        match self.element_check {
            Some(true) => {
                ui.label("Элемент является порождающим элементом");
            }
            Some(false) => {
                ui.label("Элемент не является порождающим элементом");
            }
            None => {}
        }

        if ui.button("Рассчитать порождающие элементы").clicked() {
            self.primitive_roots.clear();
            self.state = if is_prime(self.order) {
                State::Running(1)
            } else {
                State::Error
            }
        }
        match self.state {
            State::Running(current) => {
                ui.label("Вычисление...");
                let min = min_order(current, self.order);
                if min == self.order - 1 {
                    self.primitive_roots.push(current);
                }
                self.state = if current == self.order - 1 {
                    State::Done
                } else {
                    State::Running(current + 1)
                }
            }
            State::Done => {
                ui.label(format!(
                    "Порождающие элементы поля F_{}: {:?}",
                    self.order, self.primitive_roots
                ));
            }
            State::Idle => {}
            State::Error => {
                ui.label("Можно указать только простое число!");
            }
        }
    }
}

enum State {
    Idle,
    Running(u32),
    Done,
    Error,
}

fn min_order(x: u32, order: u32) -> u32 {
    let mut min = 0;
    let mut pow = x;
    for power in 1..order {
        if pow == 1 {
            min = power;
            break;
        }
        pow = (pow * x) % order;
    }
    return min;
}

fn is_prime(x: u32) -> bool {
    if x <= 1 {
        return false;
    }
    for i in 2..x / 2 + 1 {
        if x % i == 0 {
            return false;
        }
    }
    return true;
}